Devlog
Entwickler-Einblicke, technische Artikel und Geschichten hinter unseren Spielen
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Water Sort Puzzle: From Concept to Level Design
Learn how we approached the challenging puzzle of designing engaging Water Sort levels. We discuss our iteration process, difficulty curves, and playtesting insights.
Hypercasual Framework v2: Architecture & Performance Deep Dive
Architecture improvements in Framework v2 achieved 40% faster load times and 25% smaller bundle size. Technical deep-dive for developers.
Our Indie Studio Journey: Year 1 Reflection & Lessons
Reflecting on year 1 as an indie studio. Founding story, pivotal decisions, advice for aspiring devs.
Organic Marketing: How We Got 10M Downloads Without Paid UA
Our zero-paid-marketing strategy. Community engagement, influencer partnerships, PR, and organic viral mechanics.
Open Source Strategy: Sharing Code, Building Community, Staying Profitable
Why we open-sourced the Hypercasual Framework. Licensing (MIT), community contributions, business model, attracting talent.
Water Sort Puzzle: From Concept to Level Design
Learn how we approached the challenging puzzle of designing engaging Water Sort levels. We discuss our iteration process, difficulty curves, and playtesting insights.
Hypercasual Framework v2: Architecture & Performance Deep Dive
Architecture improvements in Framework v2 achieved 40% faster load times and 25% smaller bundle size. Technical deep-dive for developers.
Screw Puzzle Physics: Building Realistic Nut & Bolt Mechanics
Custom lightweight physics engine for realistic nut threading on mobile. How we achieved 60 FPS on budget devices.
Pull the Pin Postmortem: Metrics & Learnings from Launch Week
Transparent postmortem from our biggest launch. Day 1 performance, community feedback, and lessons learned.
Our Indie Studio Journey: Year 1 Reflection & Lessons
Reflecting on year 1 as an indie studio. Founding story, pivotal decisions, advice for aspiring devs.
Why We Chose Godot: 1 Year Later Review & Comparison
After 1 year with Godot 4.x, comparing to Unity. Performance, workflow, monetization integration, mobile export.
Community-First Game Design: How Player Feedback Shapes Our Games
How we involve community from day 1. Discord surveys, beta testing, feature voting, and implementing community suggestions.
Monetization Without Pay-to-Win: Our Ad & IAP Philosophy
How to monetize games without compromising gameplay. Ad placement strategy, IAP cosmetics, premium features.
Optimization for 200M+ Budget Phones: Snapdragon 662 Deep Dive
How we support 200M+ budget devices without compromising graphics. Dynamic scaling, texture optimization, and profiling.
Organic Marketing: How We Got 10M Downloads Without Paid UA
Our zero-paid-marketing strategy. Community engagement, influencer partnerships, PR, and organic viral mechanics.
Building Cloud Save System: Logto Auth + AWS Architecture
How we built cloud saves with Logto authentication and AWS Lambda. Cross-platform sync, offline-first design.
8 Languages, 1 Codebase: Internationalization Strategy & Tools
How we support 8 languages with minimal code duplication. Tooling, translation management, cultural adaptation.
QA Testing Across 200+ Device Combinations: Our Process & Tools
Testing on actual devices vs emulators. Device farm setup, automated testing, regression prevention, release cycles.
Game Analytics 101: Metrics That Matter & How We Use Sentry
Essential metrics for game development. Session length, retention, conversion, crash rates, and how Sentry helps.
Releasing on Itch.io: Indie Distribution Beyond App Stores
Why itch.io matters for indie dev recognition. Free vs paid strategy, community building, visibility on indie platforms.
Building a Remote Indie Team: Culture, Communication, Remote-First Tools
How we work fully remote across 3 countries. Async communication, no-meeting Fridays, tools, and team morale.
Godot 4.2 Performance Deep Dive: Shaders, Rendering Pipeline, Bottlenecks
Technical analysis of Godot 4.2 rendering. Shader optimization, GPU utilization, CPU bottlenecks, profiling tools.
Boosting Retention: Daily Rewards, Streaks, Battle Pass, and Progressive Loops
Features that keep players coming back. Daily rewards, streak systems, battle passes, and psychological engagement loops.
Indie Game Festival Guide: GDC, Gamescom, IndieCade - Where to Pitch
Strategy for getting noticed at major gaming festivals. Booth setup, pitch preparation, media kit, networking tips.
Cross-Platform Chaos: Testing Android, iOS, Windows, Web, Console
Managing bug databases across 5 platforms. Platform-specific issues, priority system, regression tracking.
Closing the Loop: How We Respond to Player Feedback and Show We Care
Community management 101. Responding to feedback, implementing suggestions, communicating changes, building loyalty.
Open Source Strategy: Sharing Code, Building Community, Staying Profitable
Why we open-sourced the Hypercasual Framework. Licensing (MIT), community contributions, business model, attracting talent.
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