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Devlog

Entwickler-Einblicke, technische Artikel und Geschichten hinter unseren Spielen

game-design8min read

Water Sort Puzzle: From Concept to Level Design

Learn how we approached the challenging puzzle of designing engaging Water Sort levels. We discuss our iteration process, difficulty curves, and playtesting insights.

Von Sarah SchmidtRead →
technical12min read

Hypercasual Framework v2: Architecture & Performance Deep Dive

Architecture improvements in Framework v2 achieved 40% faster load times and 25% smaller bundle size. Technical deep-dive for developers.

Von Tech TeamRead →
technical10min read

Screw Puzzle Physics: Building Realistic Nut & Bolt Mechanics

Custom lightweight physics engine for realistic nut threading on mobile. How we achieved 60 FPS on budget devices.

Von Physics TeamRead →
postmortem9min read

Pull the Pin Postmortem: Metrics & Learnings from Launch Week

Transparent postmortem from our biggest launch. Day 1 performance, community feedback, and lessons learned.

Von TeamRead →
behind-the-scenes11min read

Our Indie Studio Journey: Year 1 Reflection & Lessons

Reflecting on year 1 as an indie studio. Founding story, pivotal decisions, advice for aspiring devs.

Von FounderRead →
technical13min read

Why We Chose Godot: 1 Year Later Review & Comparison

After 1 year with Godot 4.x, comparing to Unity. Performance, workflow, monetization integration, mobile export.

Von Engine TeamRead →
game-design10min read

Community-First Game Design: How Player Feedback Shapes Our Games

How we involve community from day 1. Discord surveys, beta testing, feature voting, and implementing community suggestions.

Von Design TeamRead →
business9min read

Monetization Without Pay-to-Win: Our Ad & IAP Philosophy

How to monetize games without compromising gameplay. Ad placement strategy, IAP cosmetics, premium features.

Von Business TeamRead →
technical14min read

Optimization for 200M+ Budget Phones: Snapdragon 662 Deep Dive

How we support 200M+ budget devices without compromising graphics. Dynamic scaling, texture optimization, and profiling.

Von Optimization TeamRead →
business11min read

Organic Marketing: How We Got 10M Downloads Without Paid UA

Our zero-paid-marketing strategy. Community engagement, influencer partnerships, PR, and organic viral mechanics.

Von Marketing TeamRead →
technical12min read

Building Cloud Save System: Logto Auth + AWS Architecture

How we built cloud saves with Logto authentication and AWS Lambda. Cross-platform sync, offline-first design.

Von Backend TeamRead →
technical10min read

8 Languages, 1 Codebase: Internationalization Strategy & Tools

How we support 8 languages with minimal code duplication. Tooling, translation management, cultural adaptation.

Von Localization TeamRead →
technical11min read

QA Testing Across 200+ Device Combinations: Our Process & Tools

Testing on actual devices vs emulators. Device farm setup, automated testing, regression prevention, release cycles.

Von QA TeamRead →
technical9min read

Game Analytics 101: Metrics That Matter & How We Use Sentry

Essential metrics for game development. Session length, retention, conversion, crash rates, and how Sentry helps.

Von Analytics TeamRead →
business8min read

Releasing on Itch.io: Indie Distribution Beyond App Stores

Why itch.io matters for indie dev recognition. Free vs paid strategy, community building, visibility on indie platforms.

Von Platforms TeamRead →
behind-the-scenes10min read

Building a Remote Indie Team: Culture, Communication, Remote-First Tools

How we work fully remote across 3 countries. Async communication, no-meeting Fridays, tools, and team morale.

Von HR TeamRead →
technical13min read

Godot 4.2 Performance Deep Dive: Shaders, Rendering Pipeline, Bottlenecks

Technical analysis of Godot 4.2 rendering. Shader optimization, GPU utilization, CPU bottlenecks, profiling tools.

Von Engine SpecialistRead →
game-design11min read

Boosting Retention: Daily Rewards, Streaks, Battle Pass, and Progressive Loops

Features that keep players coming back. Daily rewards, streak systems, battle passes, and psychological engagement loops.

Von Design TeamRead →
business9min read

Indie Game Festival Guide: GDC, Gamescom, IndieCade - Where to Pitch

Strategy for getting noticed at major gaming festivals. Booth setup, pitch preparation, media kit, networking tips.

Von Biz DevRead →
technical12min read

Cross-Platform Chaos: Testing Android, iOS, Windows, Web, Console

Managing bug databases across 5 platforms. Platform-specific issues, priority system, regression tracking.

Von QA LeadRead →
business8min read

Closing the Loop: How We Respond to Player Feedback and Show We Care

Community management 101. Responding to feedback, implementing suggestions, communicating changes, building loyalty.

Von Community ManagerRead →
business10min read

Open Source Strategy: Sharing Code, Building Community, Staying Profitable

Why we open-sourced the Hypercasual Framework. Licensing (MIT), community contributions, business model, attracting talent.

Von FounderRead →

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Erhalte regelmäßige Updates über unsere Entwicklungs-Geschichten und neuen Artikel.

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